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Nathan Lokey
Nathan Lokey
3D Artist
Raleigh, United States of America

Summary

A lover of the entertainment industry, I strive to make an impact on the world through empowering fun and creativity at any level I can.

I have extensive knowledge in the 3D modeling pipeline especially for Video Game production. I’ve been working with Digital 3D since 2014 and constantly adapt my workflow to create assets ranging from fully rigged, game-ready characters to static prop/environment pieces. I've lead teams for game projects in groups as large as 14 people while also working commissions and personal projects. Although I'm adept at hard surface modeling in Maya, my first love is Zbrush and using it to support a more creative and fluid process, especially during character creation.

Skills

3D Modeling3D VisualizationCharacter ModelingCharacter DesignArchitectural VisualizationDigital SculptingSculptingTeachingRiggingProject ManagementPhotogrammetry

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Arnold
Arnold
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Premiere
Premiere

Experience

  • Unreal Engine QA Tester at Epic Games
    Raleigh, United States of America
    November 2018 - Present

    I get to constantly break the industry leading game engine, Unreal Engine 4, so that thousands of developers don't have to.

  • Academy Summer Instructor at iD Tech
    Chapel Hill, United States of America
    June 2017 - July 2017

    Over the summer, I traveled hours away from home to live on the campus of the University of North Carolina @ Chapel Hill. For a month I stayed on location teaching young artists and designers how to use tools such as Unreal Engine 4, Autodesk Maya, Adobe Photoshop, Substance Painter & CS:GO Hammer level creation tool.