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Nathan Lokey
Nathan Lokey
3D Artist
Johnson City, United States of America

Summary

I have extensive knowledge in the 3D modeling pipeline for both Film and Video Game production. I’ve been working in Autodesk Maya since 2014 and constantly utilize various workflows to create assets ranging from fully rigged, game-ready characters to prop/environment pieces. While at ETSU I worked as team lead for game projects in groups as large as 14 people while also working commissions and personal projects. In addition to Maya, I love using Pixologic Zbrush to enhance my modeling workflow and support a more creative and fluid process, especially during character creation.

Skills

3D Modeling3D VisualizationCharacter ModelingCharacter DesignArchitectural VisualizationDigital SculptingSculptingTeachingRiggingProject ManagementPhotogrammetry

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Arnold
Arnold
Keyshot
Keyshot
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Premiere
Premiere

Reel

Experience

  • Academy Summer Instructor at iD Tech
    Chapel Hill, United States of America
    June 2017 - July 2017

    Over the summer, I traveled hours away from home to live on the campus of the University of North Carolina @ Chapel Hill. For a month I stayed on location teaching young artists and designers how to use tools such as Unreal Engine 4, Autodesk Maya, Adobe Photoshop, Substance Painter & CS:GO Hammer level creation tool.