I have extensive knowledge in the 3D modeling pipeline for both Film and Video Game production. I’ve been working in Autodesk Maya since 2014 and constantly utilize various workflows to create assets ranging from fully rigged, game-ready characters to prop/environment pieces. While at ETSU I worked as team lead for game projects in groups as large as 14 people while also working commissions and personal projects. In addition to Maya, I love using Pixologic Zbrush to enhance my modeling workflow and support a more creative and fluid process, especially during character creation.
Over the summer, I traveled hours away from home to live on the campus of the University of North Carolina @ Chapel Hill. For a month I stayed on location teaching young artists and designers how to use tools such as Unreal Engine 4, Autodesk Maya, Adobe Photoshop, Substance Painter & CS:GO Hammer level creation tool.